I don't like america because it is boring, dissonant, inconsistent, slow, and generally unpleasant to listen to.
Current issues:
are there multiple states of heaviness? should there be a single light bertin, and a single heavy bertin, or some in between states, of which various levels activate various things?
What should heavy bertin accomplish that light bertin can't? collapsable walls, floors? more height of springs? less enemy damage?
Should heaviness really depend on rings?
If it does.. where should rngs start affecting weight? from 20-80? lower starting point? lower end point?
how do we make levels that have multiple routes depending on bertin's heaviness state?
How sparsely are antiring boxes placed?